Skill - Magician

Improving MP Recovery Passive Master: 16
Recover addtional MP every 10 seconds. The amount of MP recover depends on level and INT too.
01Recover addtional MP 09Recover addtional MP
08Recover addtional MP 16Recover addtional MP

Improving Max MP Increase Passive Master: 10
Increase addtional MaxMP when leveling up or applying AP for MaxMP. Pre-requisite: Improving MP Recovery Lv. 5
01When Level Up, +2. If AP is applied, +1 06When Level Up, +12. If AP is applied, +6
05When Level Up, +10. If AP is applied, +5 10When Level Up, +20. If AP is applied, +10

Magic Guard Supportive Master: 20
Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
01MP -6, Replace 4% for 30 seconds. 11MP -12, Replace 44% for 330 seconds.
10MP -6, Replace 40% for 300 seconds. 20MP -12, Replace 80% for 600 seconds.

Magic Armor Supportive Master: 20
Temporarily boosts the weapon defense by blowing magic into the armor. Pre-requisite: Magic Guard Lv.3
01MP -8, Weapon Def. +2 for 20 seconds 11MP -16, Weapon Def. +22 for 220 seconds
10MP -8, Weapon Def. +20 for 200 seconds 20MP -16, Weapon Def. +40 for 400 seconds

Energy Bolt Active Master: 20
Use MP to attack one enemy.
01MP -7; Basic attack 17, mastery 15% 11MP -14; Basic attack 37, mastery 40%
10MP -7; Basic attack 35, mastery 35% 20MP -14; Basic attack 55, mastery 60%

Magic Claw Active Master: 20
Use MP to attack an enemy twice. Pre-requisite: Energy Bolt Lv.1
01MP -10; Basic attack 6, mastery 15% 11MP -20; Basic attack 22, mastery 40%
10MP -10; Basic attack 20, mastery 35% 20MP -20; Basic attack 40, mastery 60%